The Mental Games Concept In modern society, we are exposed to many forms of stress. It’s often difficult to avoid the sources of stress, but you can learn to react to it in a more efficient or even in a more intelligent way. Learning these new strategies for stress management will enable you to unlock the full potential of your inner energy resources. The Mental Games multimedia software analyzes the tiny changes in your skin resistance values (GSR) sent by the "Mind-Reflection" biofeedback system to your personal computer. Training modules of Mental Games “feel” how much you are focused and relaxed and will change their response according to your mental state. |
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Using this combination of multimedia technology and biofeedback, you enter a new dimension of personal training. Playing Mental Games will help you in changing your habits regarding learning, concentration and relaxation. You may soon notice that you are more relaxed in your everyday life, being more present and focused without “burning out.” You will learn different strategies of interaction—your own strategies—preserving and developing your valuable inner resources. There are two levels available in this version of Mental Games. Level 1, “Psychophysiological” and Level 2, “Sensomotoric”. |
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Mental Games’ „Level 1” is a classical biofeedback application based on psychophysiology (the inter-relatedness of mind and body). Level 1 includes a group of basic biofeedback exercises. Here you can learn to move objects on the screen as you learn to become relaxed and focused. In this sense it’s a “classical” biofeedback training application. There are 4 different stages in Level 1, each more difficult than the last. Starting with stage “A,” try to progress through stages “B”, “C” and “D”.You may also start from any other stage. You can easily personalize the training environment by selecting beautiful backgrounds: |
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…. and “flying” objects controlled by “power of your mind”: |
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ok let's start... Stage A |
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Stage B |
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Level 1 - Plot |
What is the “Plot” for? When you activate yourself the graph goes high and drops when you relax. You can print or save the plot to a file and you can load it any time later in order to compare the results and observe your progress. |
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LEVEL 2 "Sensomotoric" |
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In Level 2, the “sensomotoric”, you will have to challenge new tasks. In comparison to Level 1 it is not just passive relaxation/activation training anymore. There are sometimes sensory, motoric and cognitive tasks to be done. You control the “game” with the mouse and sometimes the game will change due to your stress response. Skillfully designed modules support the development of mental focus, flexibility, patience and better reaction/response time, pattern recognition and peripheral vision. All the skills or as we call them “resources” you need for effective learning, work and everyday situations but sometimes they may also save your life, like a fast response and cool mind in a potential traffic accident on a highway. The safety issue while driving has moved us to start a new project based on Mental Games and VERIM www.autobalance.eu |
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The main idea behind the “sensomotoric” level is to balance focus and relaxation. You do not need high activation to focus yourself. But it is our common strategy, that if we want to achieve something, we have to put ourselves on an high alert. But collecting numbers or ants on the screen is not running away from a tiger. Our mind can use the same strategy for both situations as it is encoded deeply into our brain, on “reptile level”.
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The "Score" The goal in playing these games is to achieve the highest score while in an optimal mental state. The total score, includes both your sensomotoric (eye/hand/reflex) and mental skills. Each module has several versions differing in difficulty or some biofeedback options. |
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Digits |
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This module is perfect for training of:
In “Digits” you have to click on the numbers in sequence (1,2…), which are randomly distributed each time you play. You work to “beat the clock” while staying calm. Digits consists of 3 difficulty levels: |
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Focus |
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This module is ideal for improving concentration and learning to focus on the “big picture” while maintaining attention for individual details. They also help you learn how to perceive meaningful/important details that are embedded in “clutter”: that is, increase your visual “signal to noise” ratio. In “Focus” you learn to train your attention and reaction times as well as memory. This module was specially designed for sport like activities, where you have to be ready for any sudden reaction and action. You can also improve your peripheral vision as well. "Focus" consists of 6 difficulty levels! |
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Insects |
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This module is perfect for training of:
“Insects” consists of 3 difficulty modes: normal, positive and negative loop.
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When you choose the positive loop the speed of the objects will increase when you get stressed, or decrease when you concentrate and relax. The training supports you in finding your own optimal mental strategy. |
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The negative loop, where the objects will accelerate when you are focused and relaxed is for more advanced users, who want to be challenged while in an optimal state of mind: “When I am focused and relaxed give me more!” |
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Level 2- Drops |
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With "Drops" you catch as many falling drops as you can with your “bucket.” This one integrates eye/hand coordination with perception of vertical movement, and may be especially well suited for use with children who have difficulty concentrating. “Drops” consists of 3 difficulty modes: normal, positive and negative loop. |
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When you choose the positive loop the speed of the objects will increase when you get stressed, or decrease when you concentrate and relax. The training supports you in finding your own optimal mental strategy. |
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The negative loop, where the objects will accelerate when you are focused and relaxed is for more advanced users, who want to be challenged while in an optimal state of mind: “When I am focused and relaxed give me more!” |
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Music Plot |
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With “Music Plot” you can learn to control music with your thoughts and feelings while watching a real-time display onscreen. "Music Plot" has three different ways of plotting your incoming GSR data. In “Music Plot” the time scale may be adjusted from between five and sixty minutes; this is how long the session runs. |
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"Music Plot" is ideal for long time monitoring, deep relaxation sessions, for learning just how far your GSR reading can drop while relaxing, and for general “chill out” applications. You can also use it with light/sound machines as a means to verify the effect the session is having on your physiology. In this case, try plugging your headphones into your PC’s headphone output. |
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Reaction |
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There are sixteen slots where one of four objects can appear. The goal is to click on the object, which is displayed exactly five times on the screen. If you are right you get extra credit points and the rainbow bar will grow. If your choice is a mistake or you wait too long and there are exactly five same objects, you loose some points. If you choose the positive loop the objects will toggle in shorter intervals when you get stressed. The game is over when the rainbow bar disappears – you lost – or when it will fill the bar – you won. The score will include the relaxation quotient, time, and the number of false clicks. This training game will exercise your ability to react instantaneously but still in a relaxed state. |
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Mandala |
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This is more “passive” module. In “Mandala” you can mentally control direction and speed of rotation of several objects. Mandala is recommended for meditation, energizing/activation or trance-induction. |
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Balance |
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Watch and listen to the “balance machine” measuring your inner focus. |
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Your goal is to keep the arrows in the horizontally, staying focused for a selected period of time. If you change your activation to rapidly, a single thought is enough, the arrows may turn... This tool is ideal for:
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15 Balls |
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This is a small strategy game, just random clicking will bring no results. |
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This tool is ideal for:
"15 Balls" has 3 bioffedback loop modes: normal, positive and negative. |
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25 Balls |
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![]() This is another strategy game, just random clicking will bring no results! You will have to find a way how to “memorize” which ball you have already clicked. |
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"25 Balls" has 3 bioffedback loop modes: normal, positive and negative. |
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The 50 Balls |
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This tool is ideal for:
"The 50 Balls" has 3 bioffedback loop modes: normal, positive and negative. |
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Virtual Dance |
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This tool is ideal for:
"Virtual Dance" has 3 bioffedback loop modes: normal, positive and negative. |
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